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This will be the day we we've waited for! "Ruby: Huntress of Vale" v 2.0.2 is now Available! New Ui! New custom voice overs! New tweaked combat mechanics! Xbox controller support! Additional post chapter 3 content! And more!
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Synthetic Onslaught Group Photo. These are the members of Squad Shrike of the Resistance. You have Commander Yume and her sidekick Miguel, the Combat Maidens, and who else is that? His name is Jake and there is more to come on him in the future.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
New main menu artwork. Totally reminds me of early PS1 RPG with high pre rendered backgrounds and simple 3D characters on top.











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