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Synthetic Onslaught
4 years ago

Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!




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Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!

I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:

Finally a graphic for your Base Panel, I bounced around from varying ideas like a Barracks, to a Dropship, or APC/Support Truck. But in the end, I settled on a Teleportation device. Check out the new graphic!

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

WHO GAVE THIS GRIMM A MACHINE GUN?? Remnant is in trouble if these reach mass production... See Merlot's new Beowulf Soldiers in-game! Chapter 4 going to have fun new surprises!

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Remember way back when I experimented with visual novel style cutscenes? Well they are back!! And with backgrounds now too. Part of a new "Prologue Campaign".

Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Re-designing main menu!