for example:
lets say the ai is 10/20.
every second a random number will generate from 1-20 and if the number is less or equal to the number the AI iss set to (10) then a movement opertunity will occur. When that happens the AI will pick a random room around them to move to.
Thats how the AI works in fnaf 1 and thats probably the best way to go about it.
Then I could do a wait timer for 6 seconds or so and when the 6 seconds ends, if the door is closed the animatronic (bonnie, chica) will leave.
For FNS3 i did a more complicated ai door code where every 3 seconds it will check if the door is shut and if it isnt it will wait another 3 seconds and repeat that 3 times, if the door still isnt shut you will get jumpscared. I could probably do something like that for this game but im not sure
Next up
would ya look at that, progress!
this project is (momentarily) on pause. Not canceled (read article)
the skrunkly
Just initial D propoganda (Watch initial D)
action figures!
Might reprint some things and sand them down (maybe solder too) but it looks good
it doesnt look as rough in person
heres some WIP new office
first tape coming soon, got big plans for this
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