for example:
lets say the ai is 10/20.
every second a random number will generate from 1-20 and if the number is less or equal to the number the AI iss set to (10) then a movement opertunity will occur. When that happens the AI will pick a random room around them to move to.
Thats how the AI works in fnaf 1 and thats probably the best way to go about it.
Then I could do a wait timer for 6 seconds or so and when the 6 seconds ends, if the door is closed the animatronic (bonnie, chica) will leave.
For FNS3 i did a more complicated ai door code where every 3 seconds it will check if the door is shut and if it isnt it will wait another 3 seconds and repeat that 3 times, if the door still isnt shut you will get jumpscared. I could probably do something like that for this game but im not sure
Next up
sorry for not updating much, Ive just been trying to figure a lot of stuff out about the game
action figures!
heres some WIP new office
re upload because of audio being messed up. Anyways, heres some progress on the panel (temporary wallpaper)
cool render i made because i have "model" & "dev" block
a
this project is (momentarily) on pause. Not canceled (read article)
would ya look at that, progress!
I think im getting the hang of gamemaker (obviously)
yo
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