Hey everyone, Raymes here! Happy late New Year by the way! A lot of super interesting progress was made since the last update, including some gameplay!
So the main topic of this month’s update is gameplay. Specifically Battles! Since our last update we’ve gained an incredible programmer by the name of @voxlap and is helping make this project possible. The battle system is still a WIP and what you see now isn’t a representation of the final product.
Heres a video of the amazing Th3Powe4 narrating over a battle clip: The Clip (click the link to see the playable battle system)
There’s a load of ideas we have that haven’t yet implemented, such as this video of a BASH spinner
The way this here spinner works is quite simple. When you use BASH instead of automatically attacking you play a quick minigame, in this case it’s a spinner. You start off with your BASE stat and depending on how well you do affects how strong your attack is. Each spin gets faster and you get up to 3 spins.
We plan on doing something similar for the various POPs but haven’t yet decided on them. We hope to implement these features and polish up the battle system in the near future, and it’s looking great so far!
Unfortunately that’s all we can show for now, we can’t reveal TOO much. Hopefully that’s enough to thirst your needs until the next update, until then be sure to join our Discord to hang out with us devs or other TA fans. Until next time, later! ❤️
0 comments