Next up
TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)
the pain of making follower/party member overworld movement...
Just wanting to showcase the new artwork for Henry's house! (the old design/artwork is the image on the far right, in case anyone was wondering..!)
"A book of past memories..."
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
And we stand by our thoughts on this.
"Have any good dreams, Charlie?"
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
"As in Life... As in Death..."














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