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Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Sonic and Shadow as Pokémons. #Fakemon
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
One for all, and all for one! 🙌
What if I do the different art styles challenge?
If you want you can leave a proposal in the comments
It's been a while friends, but I'm proud to say DON'T GIVE UP has now officially launched for the Nintendo Switch! You can get it there or on PC!
Switch: https://www.nintendo.com/games/detail/dont-give-up-a-cynical-tal…
Steam: https://store.steampowered.com/app/960710/DONT_GIVE_UP_A_Cynical…
Pool too shallow? No problem!
Wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
I decided to add a "Charge Indicator" in Motionsickness: when an input is released, if it was pressed for enough time, a black arrow appears in the input buffer in Training mode. I wish more games did something like this to allow practicing charge moves!











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