Hey JR's fans! Version 1.4.1 is now live with a butt load of bug fixes and improvements, mainly involving The Barrens! This is more than likely the final update to the main game before JR's: Enter The Flipside.
We wanted to work on this bug fix alongside working on the DLC to bring you a bug free and more enjoyable experience whilst you wait! This update is basically a Labor of Love for the JR's community.
Major shoutout to @AITYunivers for coding this update, he did an amazing job doing each and every one of these fixes!
Thank you all for the support thus far regarding JR's and the upcoming DLC! We are very exciting for what's coming next and we hope you'll love it as much as we do!
Patch Notes for v1.4.1:
Barrens:
Fixed a memory leak with Firefly causing textures to unload and the game to bug out.
Fixed a typo in the Barrens dialogue.
Redid the Barrens dialogue graphics.
Added a backdrop to the player’s dialogue in the Barrens.
Fixed the newspaper in the Barrens lacking a texture.
Made Barrens collisions more accurate.
Made it so you can skip the Barrens by interacting with the bed.
Changed it so instead of walking to the bed, you now have to press “E” to enter the night.
Upgraded the dialogue system for the Barrens.
Added back unused Barrens dialogue for Night 6.
Remade Barrens player dialogue’s images to be more consistent.
Fixed Barrens lighting.
Changed Barrens spawn point.
Made it so it doesn’t show the “E” in the Barrens for Presents outside of Free-Mode.
Fixed spawning with a random camera angle in the Barrens.
Added support for Direct 3D 9 alongside OpenGL.
Added multi-resolution support for the Barrens.
Main Nights:
Fixed being able to exit the conveyor room holding a chip.
Removed the ability to close the laptop whilst holding space to remove any issues that may cause.
Fixed call buttons breaking on rare occasions.
Increased the volume for the Custom Night music.
Added back the Nose Boops.
Fixed being able close Wilbur’s pop ups whilst the laptop is closed.
Fixed long delay between being able to rid each of Wilbur’s pop ups.
Night 6:
Fixed Night 6 not ending at 6AM.
Fixed being able to spam the mask sound on Night 6.
Reverted the field of view of Night 6.
Fixed Night 6 battery draining when idle.
Fixed textures being misaligned in Night 6.
Added back the Nose Boops in Night 6.
Made it so you can press escape to exit Night 6.
Fixed BB still appears in the office during phase 2.
Made it so if you have less than 25% battery life remaining before phase 2, it will regenerate to 50%.
Fixed the cutscene not returning the hour to AM.
Bonnie’s Carrot Craze:
Fixed audio issues in Bonnie’s Carrot Craze.
Fixed being able to jump out of spikes in Bonnie’s Carrot Craze.
Replaced the sound for killing an enemy and bumping your head in Bonnie’s Carrot Craze.
Fixed the outline mode not being accurate in Bonnie’s Carrot Craze.
Fixed Bonnie’s Carrot Craze not appearing for a lot of people.
Added a 0.25 second jump buffer.
Miscellaneous:
Optimized menus to decrease loads.
Lowered the amount of time spent waiting between scenes.
Fixed the game not applying settings until loading the Options menu.
Fixed a typo on the Warning Screen.
Fixed Game Over screen forcing fullscreen.
Fixed hovering over menu items glowing.
Changed “The End” to “To Be Continued.”
Removed the debug keybind to beat SR’s.
Removed the debug keybind to restart the “Night” splash screen.
Removed the debug keybind that resets animatronic AI to 0.
Revamped the Discord Rich Presence.
Made the credits remix fade in.
Fixed the VHS screen forcing you into Fullscreen.
Fixed the Night 6 Game Over screen forcing you into Fullscreen.
Fixed Bonnie’s Carrot Craze forcing you into Fullscreen.
Added a “Best PB” tracker to The Closing Act and SR’s.
If you find any bugs that this patch did not fix or that may have arisen from this update, please let us know in the comments of this post. Enjoy the update!
~ The JR's Team
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