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Battles are getting an improvement in v1.7!
- Enemies now have HP bars
- Added a fatigue mechanic
- A battle tutorial in chapter 1
- Enemies now have a thought system (Text popups displaying what the enemy is thinking)
I am very excited to announce the Mindhive Launcher Beta is releasing with Mindhive: Wilds v1.8. Alternatively, if you hate launchers you are able to run the game the same way your used to. This launcher is being made to simplify new player experiences.
Warpstones from Mindhive: Horizons make their return in Mindhive: Wilds! These powerful artifacts enable instant travel to locations, offering permanent teleportation. However, convenience is costly, they're now extra pricey but worth the investment.
Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).
v1.7 "Three-Sixty" (The Combat Update) just launched!
Read what's new....
Chapter 4 will feature Vazger again! You will be able to explore Mesfahld, and come back to previous locations! Like Enderaen! The world will change, too. Some characters will be dead! Like Johan! Press F in the comments to pay respects...
v1.6 "Ascension" has arrived!
Say hello to the all new Ekona Roadster IV!
(subject to change)
The next update for Mindhive: Wilds "Ascension" will be releasing soon!
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