Game
DiaryTale (Undertale X Yume Nikki)

3 months ago

just a concept of how the battle room it's supposed to look like (an effect button will be added on later versions)




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Some drawing I made while trying to create the new intro

(not my best but it was an attempt)

v0.0.3 Update

Changes from 0.0.2:

- New (not finished) Intro

- New menu ambience (i put the deltarune one as a placeholder until the final one is finished)

- Bike trigger on room_ruins6

- Changed the appearance of the Frisk room (the bed is glitchy)

v0.05 Update

Changes from v0.0.4:

- Added custom endings for Neutral, Pacifist and Genocide Runs (like the OG Undertale DEMO)

This is probably the last public alpha (mostly because of minor changes), any development update will we uploaded on YouTube.

Notice anything different?

v0.0.4 Update

Changes from 0.0.3:

- Fixed the bicycle trigger not working

- Fixed the step sound bug

v0.0.2 update

changes from 0.0.1:

- changed the game over music by yume nikki ending

- added a credits section

- enabled the undertale intro

- accurate madotsuki walk speed

- changed menu font to the yume nikki one (rpg maker)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Regional Bulbasaur. #Pokemon