Game
DiaryTale (Undertale X Yume Nikki)

2 months ago

Some drawing I made while trying to create the new intro

(not my best but it was an attempt)




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v0.0.4 Update

Changes from 0.0.3:

- Fixed the bicycle trigger not working

- Fixed the step sound bug

just a concept of how the battle room it's supposed to look like (an effect button will be added on later versions)

Notice anything different?

v0.05 Update

Changes from v0.0.4:

- Added custom endings for Neutral, Pacifist and Genocide Runs (like the OG Undertale DEMO)

This is probably the last public alpha (mostly because of minor changes), any development update will we uploaded on YouTube.

v0.0.2 update

changes from 0.0.1:

- changed the game over music by yume nikki ending

- added a credits section

- enabled the undertale intro

- accurate madotsuki walk speed

- changed menu font to the yume nikki one (rpg maker)

v0.0.3 Update

Changes from 0.0.2:

- New (not finished) Intro

- New menu ambience (i put the deltarune one as a placeholder until the final one is finished)

- Bike trigger on room_ruins6

- Changed the appearance of the Frisk room (the bed is glitchy)

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)