2 years ago

Just a feeeww maps left and I'm DONE!! πŸ˜©πŸ—ΊοΈ

(been RPG tilemapping my cheeks off in Unity daily since Dec 1st) πŸ™ŒπŸΎ




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Well, this household certainly got a little prettier over time. 🍡 (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart

#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.

Get the full Progress Report on Patreon (it's free for all to read this time)! πŸ“°#ɒᴀᴍᴇᴅᴇᴠ

https://www.patreon.com/posts/progress-report-148724979

One of the most common lower level Status attacks in #BattleGemPonies is Death Glare.

It's pretty powerful too, especially early on when stats are all small numbers and GP is most precious. #pokemon #mlp #rpg

Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚑

How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine

It was important for us to have multiple save files per game.

One for a first playthrough.

One for experiments and self-imposed challenges.

One for letting someone else play without messing up your main file.

#gamedev #indiedev #monstertaming #rpg

Putting your opponent to sleep is a dirty trick, but an effective one.πŸ₯±πŸ˜΄

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)

I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity