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Predator/prey AI concept
1/2
Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)
Be sure not to break any of his belongings. He gets very angry when you do.
WIP title screen "play" animation
Second floor
WIP
Finally, it's done. (it's actually been a few days since the house was finished but I forgot to post it here so whoops lol)
Night vision camera
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
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