Next up
Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^
I got a photo Charlotte and Vanellope mourning the loss of Sophie.
Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^
I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^
Brainstorming idea 1
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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog
Art Fight models Week 2
Joey - 7EVEN_SEAS
Trixie - PeachyPinkiePie
Canvas and Ecti - CrossaintPastry
Sonic and Tails (mouse drawing)
Brainstorming idea #3
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I decided to have (non collectable) speed bells!
The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!
Charlotte's Bio for TEAM SLAY-BELLS! She's the main
protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!
Drew my sona as a Super Puzzle Bobble / Super Bust-A-Move character
I actually already recorded Charlotte's lines lol
for the reindeer-like species' voices, I wanted to do something more "synth-ish"
Also helps them sound non-human like and other worldly imo
PAC-MAN WORLD 2 is one of the main games that inspired my indie 3D platformer Team Slay-Bells.
Seeing the game get remade means so much to me, and I can't wait to experience it! I wanted to make this render to celebrate the remake's announcement ^^
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