Next up
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
Added food
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Created a texture based depth shader for the face ^^
Added in a new mechanic into TEAM SLAY-BELLS today ^^
This was very fun to get working!
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!










































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