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465
Game
TEAM SLAY-BELLS
1 year ago

Just a week away!

(touched up this little animation from last year with the new Charlotte model ^^)


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Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^

(Behind the scenes included)

I'm really happy with how I got them to almost look like cut-outs in 3D!

Today I added the ability to choose your own character, instead of having them be set to the player number.

In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^

Added food

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Created a texture based depth shader for the face ^^

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!