Game
TEAM SLAY-BELLS

9 months ago

Charlotte's Bio for TEAM SLAY-BELLS! She's the main

protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!


Charlotte

Age: 21

(She/Her)

Aroace

Personality: energetic but very kind Tends to over think

Likes: Adventuring, reading, taking walks, going to the library, creating solutions

Dislikes: Scary things, failing, being talked down to, swimming, being by herself.

Other: Charlotte isn't taken seriously due to her believing in "fictional" stories she reads at the library. She isn't seen as very smart or responsible by others.

10
7
6
5
3
2
1
1
1
1


11 comments

Loading...

Next up

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Created a texture based depth shader for the face ^^

Waiting animations

RAUUUGGGHHHHHH

GO MY BALLOON FISH

RAUUUGGGHHHHHH

Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^

I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)

Added some different camera options in the game for preference!

Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^

(Behind the scenes included)

I'm really happy with how I got them to almost look like cut-outs in 3D!

I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Crazee Dayzee 3D Model ^^

(With behind the scenes)