Full working Sanity, Health and Stamina system
Immersive Sanity system, with jumpscare and other stuff, which will be more evolved in the future
Temporary Inventory
At least 5 levels finished
Temporary Main Menu
Some puzzles to solve
Hiding system, there is just one way to hide (Lockers) until now, but will be added more in the future versions
Some easter eggs :)
Monsters AI is under development, but there is something ready for you guys
And, at last, a possible pre-alpha release date: 08/20/2020
Next up
I was working on a new banner for the game and some concept art, but I'm not very good at it, so I found this guy (Antônio Carlos) on Facebook and he's a very good artist and he's working on this drawing for me.
Here is a little preview of what is coming on until next month. I hope you like :D
So, this is a picture of a scene where you will can find the first puzzle, this one is complete finished, i'm working on another puzzle right now.
So, this is the art i was working on before Antonio get in.
This is the main villain of the game, i know i did not posted nothing in the past weeks but im now finishing some cutscenes for the game and soon it will be available
Guys, I need help, i am working on a scene for my game and it's a basement/dungeon, do you have any idea of what can i put in the environment (like chairs, trash, torches, web, etc)?
it's supposed to be a basement of a mansion
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
SO guys, i wanna thank you for the 100 followers and say that i'm really impressed with all the followers my game have and this so important to me, i see a lot of awesome games out there with less followers, and this really means something to me










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