I will be making an official re-code of this game. Just for those that wanna look into the code without cringing at how over-complicated some of it is. If you want to know how bad the original build's coding is, most of it is held up by a bunch of counters and other complicated stuff that brings out horrible practices in development.
My knowledge for coding games like this has been limited back when I came back to developing in 2024. I say I came back to developing since I actually started in 2016 up until 2018. I learned from tutorials that help me make things work the way it's supposed to, but the coding is generally over-complicated and not optimized. No shade for the people who made those tutorials, whether they're old or current from someone who's just starting, I appreciate the help as a whole.
Other than that, from de-compiling games and learning from game developers in the MML server, I found that there are more efficient ways to code something without over complicating things. Efficient coding that has less lines of code, less huge chunks of conditions into one, and other bad practices.
For those who are great at developing in Clickteam, or learning to be better at Clickteam. You'll get what I mean. It'll be so much more clear once the game comes out and you could decompile it just to look at the code for yourself. It's genuinely messy, but I just want to get the original build done and have it out so I can focus on the recode.












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