Game
Somniphobia

5 years ago

Just changed what the cameras look like... before they looked too much like security cameras. Now they look more like an old film/old memory, which I think suits the aesthetics of the game a lot more.




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Villin's Jumpscare

Digging deep into the root of his world, you play as the hallucinations of a man struggling with psychotic depression. Puzzle your way through the darkness of alcoholism and the fear of losing loved ones.

In Unity, this character is obviously all 2D, but it changes its perspective / angle of view as you walk around it. I like how this manages to keep the 2D paper-like aesthetic but makes it somewhat work in a 3D environment :D

Here are the original paintings for the grounds and background assets used in this game!

Been working on Level 8 this morning. In this level there will be two floors!

Say hello to Oxon!

Another preview of Level 4, with Slaughtered Smile

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A preview of Slaughtered Smile - he moves only when you're not facing him. Luckily I had godmode enabled so the jump scares were disabled :D