Game
FNAF: Human Extraction


8 months ago

Just devloggin' over here, I forgot to post these before but this is the beta upstairs map design in blender. (there is an article btw)


Been a while hasn't it? well I thought it must be time to give an actual devlog.


  • Graphics (Blender)

  • AI

  • Music and Sound

  • Other Challenges

  • Beta's


Graphics (Blender):

screenshot_2024-05-16_135914.png

The vfx side of the project was a task that is mostly finished as seen at the title of this post but there are a few things left that has to be done here,

-Upstairs map (Done)
-Character Designs (In progress)
-Outside map (Not started)


AI

screenshot_2024-05-16_140242.png

In most general FNAF fangames, there is a character, he moves a few cameras, he has a jumpscare, and he has an AI level that reaches 20. If I used this template my game would probably be close to finish, instead I decided on a different layout to attempt to make my game different and unique and all the more annoying to make.

Next to each character in the roster for custom night will be 2 selectors. 1) for the AI difficulty as normal, 2) for the quantity of that animatronic in the game (5 max), as you can see this may make the game have a crazy max mode for all you max mode enjoyers out there. this also makes I as the programmer have to do 5x the amount of programming for each AI, this will delay development but I do believe it will be worth it.

This part has not been developed yet .


Music and Sound

screenshot_2024-05-16_140604.png

Sound design in the game is mostly composed of myself going around the house recording random samples and plugging them into the game.

The music is being created using a program I'm fairly new to called FL Studio (I know its crazy).


Other difficulties encountered during programming

just wanted to mention this stupid window:

screenshot_2024-05-16_140946.png

some indexed array index shenanigans. (took like 5 days of nonstop troubleshooting to fix but basically the things behind the window weren't showing up because some events were listed in the wrong order)


Beta's

screenshot_2024-05-16_134708.png

Now for the beta's

what I've done so far:

Developer Beta v0.0.11 (25 Jan 24)
Developer Beta v0.0.12 (10 Feb 24)

what I'm working on:

Developer Beta v0.0.13 (A lot of things)

what's to come:

Developer Beta v0.0.14 (Finish AI)
Developer Beta v0.0.15 (Finalize sound design and stuff)
Release Beta v0.0.16 (Public Build)

I know I said that the release beta was coming ages ago but I realized how much is left to go.


Hopefully this helps people get a grasp on what's to come and what I am working on that is taking forever.



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