Game
The Return to Alcatraz

9 hours ago

Just got pretty much every character finished except for capone himself. The things you can do when you aren't lazy...


Anyway, hoping to get him done tomorrow and post a development video of the whole cast on max AI, both to show everyone off and that the game's max mode is beatable. The mechanics are coming together pretty well, so I imagine the only gameplay change I'll need to do (aside from the boss fight) is to rebalance the power so that you don't run out before 2AM.

Speaking of the boss fight, that'll pretty much be the last "big" thing standing between this game and it's release. All things considered, this game should come out relatively soon. That is, if my laziness doesn't get the better of me, but I'll try to not let that happen again.

Probably. Uhhh, see you tomorrow



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Gonna try to get the first actual character programmed in tonight (hypothermia, if you're wondering) but here's a video preview of all the new stuff so far incase i dont get him done tonight

Might as well show 'em off. Here's the cast. (The thing will still be in the game, I'm just leaving his design as a surprise)

i think for my next fangame I'll experiment with free-roam. Still point and click, like fnaw origins, but free-roam nevertheless

been working on a funny little tech demo

Here's a video containing all the progress I've made thus far on the game; It's not much, but to make up for that, I'll try to show updates on development as frequently as possible.

always bet on capone.

finished another character. will make another demonstration video if i can finish the other today

At one point in ETF’s development we had the idea of making a sort of “B-side” version of it titled “Stuffed: The true escape”.

Took me long enough (for the sake of demonstration they are at max AI)

I will see if i can squeeze in two more today cause they function pretty similarly to these fellas

Fnaw 3 mod I somewhat hope to do in the future

he ruined my life. he is the insta trap