Game
Creeping Souls

5 years ago

Just released a new update for Creeping Souls. This 2.0 update brings with it a few bug fixes and new polish to the build.


Haya!

Just released a new update for Creeping Souls. This 2.0 update brings with it a few bug fixes and new polish to the build. The main one being a new elevator scene after you complete a round, The scene is designed to balance out the games pacing with a little downtime. I have plans to add more narrative exploration in this scene, but I am waiting to work out what exactly I want to do there.

In terms of the bugs, it mostly comes down to the round timer and animations. With this new update, I’ve smoothed these out to be a lot more polished in operation.

Well that is all for now

Thanks for playing!   



0 comments

Loading...

Next up

So what development got done this week? Well, the focus has been on finishing off the new character art.

After 2 years, An Aspie Life has received its first Major Update! 

This week I've drawn some new Mega Attack preview sprites!

New MEGA Attack - Power of love!

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.

0.1.1 - New patch fixing some bugs