Game
Creeping Souls

4 years ago

Just released a new update for Creeping Souls. This 2.0 update brings with it a few bug fixes and new polish to the build.


Haya!

Just released a new update for Creeping Souls. This 2.0 update brings with it a few bug fixes and new polish to the build. The main one being a new elevator scene after you complete a round, The scene is designed to balance out the games pacing with a little downtime. I have plans to add more narrative exploration in this scene, but I am waiting to work out what exactly I want to do there.

In terms of the bugs, it mostly comes down to the round timer and animations. With this new update, I’ve smoothed these out to be a lot more polished in operation.

Well that is all for now

Thanks for playing!   



0 comments

Loading...

Next up

This week the focus was on balancing the game’s character statistics and adding locked Trap Doors. 

0.1.1 - New patch fixing some bugs

You are lost, deep below the ground, somewhere far away. Lost from the world, forgotten. Somewhere in the dark. You try to run… But something in the darkness is after you. Trapped you must find a way to escape.

So what development got done this week? Well, the focus has been on finishing off the new character art.

Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff

New MEGA Attack - Power of love!

This week I've drawn some new Mega Attack preview sprites!

A new update as to what has been going on... Award Winner!

Introducing “Verbal Void” 

The new name for An Aspie Life: Beginnings!

This week, work began on the final revamp to the core mechanics! A redo of the Conversation battle and its systems.