Next up
This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!
The Tiles and Objects have their own individual undo and redo lists.
A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.
(ignore the empty main menu, I'm not finished with it yet)
A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.
The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.
we're so back
Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).
Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.
Next month is when I can say I've been making Engraved Establishment for about a year now.
Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.
prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)
THE DEMO IS OUT NOW!!!!
Thought I might as well show it off now since I finished some stuff yesterday.
I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!
Currently working on UI improvements + Pizzeria name changes
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