
Just workin' on a little something or other here.
Just the first map for my next project. Just a lil' map. Just a lil' thing.
(Game page eventually)
(Made with Time Fantasy assets)
Next up
kyletower 1.0.6 patch notes
Some of the changes here were based on a review on the rpgmaker.net page.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.
100+ downloads! (including other sites) Plus, a release window for the postgame.
When you forge into the tundra, it pushes back...
The demo for The Cold Trail is now available!
It features about an hour of content, including a couple of dungeons and an introduction to the story and characters.
Feel free to take a gander if interested.
Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)
kyletower v1.0.5
-Added a new battle start animation
I'll eventually make this animation and another one available for download.
So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.
Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!
This is just a video to show you guys :)
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
The full version of the Cursed Sword of KYLE is now released!
Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.
The main story is about 4-5 hours long, with some optional stuff here and there.
just testing out my Caterpillar System in rpg maker 2k
This took me kinda long to make using only events ngl
The Tower of KYLE v1.0.1 Tiny, tiny update:
-Removed an event that was there for testing purposes.
Version 1.0.0 can still be downloaded for now if you want to try to find it...
Should the need arise, I'll do more updates later on.












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