Game
The Tower of KYLE

1 year ago

kyletower 1.0.6 patch notes

Some of the changes here were based on a review on the rpgmaker.net page.

The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.


-Most enemies are now tougher, including the bosses and minibosses.

-Bosses are less susceptible to crits.

-Some text fixes.

-The fourth floor boss now explodes as its death animation like everyone else.

-Escape rate is now 100%.

-Substitute will now take effect when an ally is under 50% HP instead of 25%.

-The magic damage reduction from the Substitute state is reduced.

-Increased how much XP enemies give and added some new enemies on the map. The additional enemies won't chase you.

-The increased XP pool means it takes less grinding to hit sweet, sweet Lv8. It also makes it possible to become Lv9 by killing everything in case the final boss is giving you trouble.

-Enemies now drop slightly more Sil (money).



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The Tower of KYLE v1.0.1 Tiny, tiny update:

-Removed an event that was there for testing purposes.

Version 1.0.0 can still be downloaded for now if you want to try to find it...

Should the need arise, I'll do more updates later on.

https://gamejolt.com/games/kyletowervxace/749173

100+ downloads! (including other sites) Plus, a release window for the postgame.

The full version of the Cursed Sword of KYLE is now released!

Now, our somewhat experienced adventurers can complete their quest to deal with a certain troublesome treasure.

The main story is about 4-5 hours long, with some optional stuff here and there.

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...

The video shows how they look in action:

https://youtu.be/CNf4qme64cM

Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya

I've recently started working on my next project, The Cold Trail. It's about Radovan looking for his brother-in-arms in the untamed tundra.

Feel free to check out the game page if you're interested. I'll have a demo out next month.

the game'll be free :)

Just workin' on a little something or other here.

Just the first map for my next project. Just a lil' map. Just a lil' thing.

(Game page eventually)

(Made with Time Fantasy assets)

New devlog. Battle stuff this time.

kyletower v1.0.5

-Added a new battle start animation

I'll eventually make this animation and another one available for download.