

L4D2 Menu Screen Recreated in Blender
Not perfectly obviusly since the camera angles are impossible to match 100%. And some objects are not the same due to Menu screen being older version of the mall that had few different details more than release vers.
Next up
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Previous work in debug
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Cooking something.
Healed from my Hytale addiction, back to the grind
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D
wip next psx scene
A Springtrap Render
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
































































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