The things that have been developed in the game will be listed below.
MAIN MENU: Most of the main menu has been finished, missing only an animation and access to the sub-menus
THE OFFICE: The layering and lighting system in the office was correctly developed, making it have a good "fake post-processing" effect. Additionally, the flashlight and time are now fully functional.
ASSETS: Most of the animatronic models are already ready, and some cameras have also been developed (the latter are subject to changes in terms of their design) and the HUD of the cameras has also been redesigned for greater comfort and professionalism.
CAMERAS: The cameras have been completely programmed, the parallax effect was also correctly developed to generate depth. Only 3 cameras have their respective models (subject to being redesigned in the probable future)
VOICES: Currently the development has two voice actors, @Sim_Naum and including me, the roles we will play will not be revealed at the moment, but most of the dialogues are already being written to improve the narrative of the game with Latin voices and dialogues. It is considered adding subtitles for greater accessibility in terms of language
HISTORY: The story of the game is still expanding, but it is really already finished, it will be told through easter eggs and phone calls as well as possible mini-games (the latter could be discarded)
ACCESSIBILITY: The game will have language accessibility in Spanish and English, as for the voices, they will have English subtitles due to said accessibility, and in the future language support could be extended to Portuguese if the game is successful enough with its first releases. versions. For now, the support in Spanish has Latin voices, in case the public requests English voices, English voice actors who meet the expectations will be sought.
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