Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)


1 year ago

Ladies and Gentlman

I've made it more managable to make the game run on computers




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Merry Christmas Guys

It's already been a full year since I started working on the current engine of this

Actually wild

As much as I keep thinking I haven't worked on it as much the point where it is now compared to the start of the year is crazy

Despite the fact it's been over 3 whole months I've been working in the project- but I'm still figuring out where to start off for the game, but for now, I'm just working on an editing UI rework, so I can work on things easier again

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

We're slidin

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Been trying to document stuff relating to the engine, so I won't forget how things work lol

As well as possibly in the future that people that want to know more about the internals

Starting to re-add water

It’ll work the same as it did before with you being able to run on it if you’re at least a certain speed

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!

Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver