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Treasure Island 2: It's About Time

2 days ago

Last post for the night i swear but I'm gonna try everything i can to fit hourglass into the gameplay loop. Time is literally his whole thing and if I can't get him in here I find that nothing short of an unmitigated disaster


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also finished the title screen + functions lol

Added camera shutoff and buttons (both bound to your keyboardoard)

I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask

Suppose I may as well make this the pinned post until the characters come in; here's everything I've chipped away at thus far

Also I changed Scrapped's flashlight. i think it's self explanatory how

Mapped out my plans for a 2-night demo. This game's not gonna be small, so I'm definitely gonna need a breather in some shape or form.

As always, this plan isn't final, I just need this to better assess my goals.

added a story to the gamepage. I intend to make this story incredibly silly while also taking itself completely seriously

Aaaaand added one last mechanic for the road. It's the flush button fleshed out into a proper mechanic. Functions pretty much like the flashlight in the office

Update to the buttons (read article for explanation)

fuhckin finally (first character done devlog!!!wow )

I've been incessantly thinking about these mechanics. they are in fact the purest form of "click the button to deal with the animatronic" and i can't help but wonder how to improve them without completely replacing them