Next up
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Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Back to 1 day now, it all got settled
Ok...
So I think I'm about like a bit past halfway done with the nuggies factory, I've already got the enemies down, I just need to make the other rooms, do a few more technical stuff, cutscenes, and most importantly work on the boss!
BEWARE THE NOID.
(The classical ol'Dominos mascot)
"Oh I take good care of my ocs!"
Proceeds to let my own oc get bombarded with metal pipes
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
(add the dust man theme from mega man 4) omg its dust man from fnf
New Enemy in progress
Probably gonna add a few more attacks to it
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