
















Left 4 Dead - Liberty Mall re-build in Blender, remastered some textures and added normal maps and refection. Generally, looks much more like it was intented by devs as if was made in a modern engine.
Comparison Screenshots included. WIP
Next up
Previous work in debug
Cooking something.
wip next psx scene
.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Left to rot.
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.





























7 comments