Game
The Horde: Revitalized


8 months ago

Lefunni Chompling Memes
(I made these in 30 minutes, from random effects in Paint Net)




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Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Here's another one of the tip pages, to show that I'm not ded lmao:

Here is a 2024 #prideart

I hope I can get time to draw another Fanverse piece this year

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Here's a sneak peak of the office in game. (Ignore those colored squares...)

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Average The Horde: Revitalized player...

Sleeping

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :