Game
Demigod Simulator
7 years ago

Life Update: I've been down with a cold and sinus infection for a couple weeks and still unfortunately have them. But I've been working on the game when I can. Here's the devlog for December.


11.30.18
-Finished programming Piper’s main quest.
-Changed some damage sprites.

12.8.18
-Created new map.
-Created new visuals.
-Added training dummy to Camp Jupiter.
-Fixed some dialogue in Leo’s main quest.
-Programmed Reyna’s side quest.
-Added new items.

12.12.18
-Programmed Frank’s quest for Nico.
-Added new enemy.
-Created two new maps.
-Made battle screens change with the weather.

12.13.18
-Programmed Hazel’s quest for Leo.
-Added new items.

12.21.18
-Added new themes to the game.
-Created two new maps.
-Enhanced assets.
-Added new enemy sprites.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby