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Buttons jump scare test shot
Buttons ver 2- jumpscare Test
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
A few months back, we ran a contest for some animatronic designs to be included in the night mode release. Things have been pretty busy, but here's a shot of Buttons. And to the right of him, buttons with his final textures in place.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
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