

Lighting Matters. Left 4 Dead 2 Waterfront map on Source angine vs Blender Engine.
To note - this is exact sun angle and shadows. So basically this how would the map look if L4D2 had a more advanced engine. I still didnt remaster the textures tho. WIP
Next up
Whiskers Scene remade in PS1 style, dynamic short animation.
wip next psx scene
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Healed from my Hytale addiction, back to the grind
Previous work in debug
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
A Springtrap Render
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D


































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