so i have some bad news, some worse news, and some good(?) news, First of all, the game is not cancelled (Yippee) as for the bad news, it is that I was able to find the source of our problems, wait isn't that good? and that it is completely unfixable with my current knowledge of the engine, oh, Worse news (for me at least), I will be restarting the entire project, building it from the ground up, however i can reuse code, and assets and hopefully make it even better than the previous iteration, so it should be plenty easy to get to the same place i was before the cycle-break, objectively good news is that i was able to find this out before i had to sacrifice the other Connor to Epic Games.
Next up
Follow the path
OLLIE AND BENDY!!
Wanted to draw these 2 fellas before the month ended since OOTIM was released this month last year!
HAPPY 9TH ANNIVERSARY BATIM!!
Bendy is definitely once of my all time favourite games and insperations and the game means a lot to me. Thank you for the amazing years :)
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
"Our work is never over" they said.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?



















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