Game
Hello, Neighbor! Reborn
6 months ago

little update:


alright so, there is a patch coming soon that should fix a lot of issues with the game. the ai itself being the main one. however the ai tasks and some other things are going to be rewritten from scratch. as you could imagine, rewritting ai can take some time, so this next patch won't be out for a bit. although i dont imagine it will be longer than a week. the next few days i won't really have time to work on it so... yeah. i do hope i can fix the majority of the issues with alpha 1 with this patch. please do keep in mind for future updates that this game is still in alpha, so bugs are going to appear. hnr is FAR from a completed game so please do keep that in mind moving forward. i hope you have a good day :)

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just out of curiousity... what do we think about something like this..? (old look for comparison)

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

testing out another new concept :p

absolute lamp

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also, detail :)

following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!

or what about this..? (second design i came up with just now cause why not)

how do we feel about the new lighting so far..?

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

question: how do we feel about the neighbor having a stone path instead of a dirt path? (or both?)

also yes im back and development is back hi