If you're curious what this is, I decided I wanted to make a FNAF fangame from scratch in C++. I also wanted to use Vulkan because of it's performance benefits (This is running on a laptop from 2013!). There's not much yet, but I'm making a lot of progress on it.
Next up
Modeling characters in blender is fun
(Jean is in second photo for size reference)
We're so back
I've made another change to the game, now the models can be bumpy! Also, Happy Valentine's Day!
I goofed up badly.
Into the Water
I've updated the textures, now it looks better than ever (in my opinion)
I've made a lot of progress, now there's multiple models, multiple textures, and multiple lights! (If you're wondering why the window looks a bit different, I got this screenie on my laptop)
Nostalgia-Bait Springtrap
Did some stuff, felt a little silly.



















0 comments