Game
Fix the Cameras
10 years ago

Lives / Camera Limit (VOTE PLEASE)


So, I have gotten a really interesting comment that I have been thinking about all day. Someone has said that there is no point to fixing the cameras, and that they could camp out the 2 playable nights. I found this to be disturbingly true, as I found the only reason to risk fixing the cameras is to avoid being bored the whole night.

So, I was thinking of lowering the maximum number of cameras needed to cause a power outage (which would be a little extreme for later nights). I was also thinking of giving the player lives in the form of tracking how many cameras the player leaves unfixed at the end of each night, and if they leave too many unfixed, they get fired and have to try again. In that case, I would say anywhere between 10 and 20 lives would be good, but then I might be thinking about adding difficulties in there (Easy - 20; Normal - 15; Hard - 10; Extreme - 5). What do you guys think?

I would also reccommend playing the game for yourself to get an idea of what I’m talking about.



4 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

Terraria

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

not the greatest house, but it's a house! :D

Only true badasses may pass! #conceptart #art #gamedesign

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Annie of the stars