
Next up
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Connected textures and culling are working
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
ooga wooga ooga
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.










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