Next up
Hey, everyone! Ascent has gotten a bit of a visual overhaul. I'm currently working on optimizing the lighting and textures so the game can run as smoothly as it can. I plan to make lumen lighting optional so people with lower end hardware can run it.
Small update. Progress is going smooth and I added a few gameplay screenshots to this page. I'm going to release a floor 1 demo somewhat soon so stay tuned for that. I'm terrible with release date predictions on my projects so I can't give an estimate.
Small update. I have yet again replaced the GJ photos because they were outdated. The photos you see at the top is the style I have stuck with. I recreated some and added some new screenshots. Let me know what you guys think!
- Liminal
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
I was bored, so... ManutKat.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Cash Banooca











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