Next up
Hey, everyone! Ascent has gotten a bit of a visual overhaul. I'm currently working on optimizing the lighting and textures so the game can run as smoothly as it can. I plan to make lumen lighting optional so people with lower end hardware can run it.
Small update. Progress is going smooth and I added a few gameplay screenshots to this page. I'm going to release a floor 1 demo somewhat soon so stay tuned for that. I'm terrible with release date predictions on my projects so I can't give an estimate.
Lockjaw Render
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Only true badasses may pass! #conceptart #art #gamedesign
Respect (Only TLOZ Players Will Understand)











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