Game
4 Minutes at Fredi's ||: Reestablishment
2 years ago

Long-awaited devvy update: The doors will now make noise when closed.




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This room is absolutely majestic

2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)

For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.

If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.

I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.

'boutta get chased by Specimen 7, the wall of all walls. Wish me luck, comrades & other lads

le Howard room :3 my beloved sjsm easter egg thing (I thinkuess)

Hey, anyone remembers the Drawkill animatronics? These creepy stylized versions of the FNaF 1 cast? The SFM animations by that one YT user featuring these frea- I mea: scary fellas are permanently etched into my memory.

I encountered le secret fnaf room in sjsm :D

If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.