Game
Petrichor
2 months ago

Longer prologue sequence is about 40% done! I think I over-estimated how difficult the extra sprites and coding would be. Writing was by far the hardest part




6 comments

Loading...

Next up

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

we do a little computing

LITERALLY-

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.

Here at redleaf industries, we have expert planning capabilities :3

aaaaand the week of trees kicks off with one unfinished tree! may have underestimated how hard it is to draw one of these things, had to spend a lot of the day learning proper techniques. this will probably be more like the 2 weeks of trees xD