5 years ago

Looking forward to the journey ahead! #BattleGemPonies takes place in the Pinto region. 🏞️

A colorful, varied, and interconnected place housing countless secrets and encounters just waiting to be discovered! πŸ’Ž




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Hope my game's trio lives up to the standards being set today. πŸ”₯πŸ’§πŸŒΏ #BattleGemPonies

Gather around, everyone! πŸ’Ž

The #BattleGemPonies Act1 Alpha Playtest Build is LIVE on Itch! So if you're a Patreon member and a fan of playing early builds of games, then there's a new build with your name on it! 🌟

PokΓ©mon's 10th Generation is here! Welcome Winds and Waves! The next gen graphics are a serious step up, aren't they? Which starter are you most jazzed about?

It's Officially ON!! πŸ”₯ #BattleGemPonies Welcomes in the Year of the Fire Horse!πŸ”₯🐎πŸ”₯

There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback

Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. 🫠 (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)

Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!

Can't believe I drew this PokΓ©mon fangame map on graph paper in high school instead of paying attention in class... And now, over a decade later, it's the region for my indie game with actual players running around on their own adventures!

#Unity2D Tilemap Sheet importer issues hit different at the end of a long day of debugging. The problem was fixed days ago, but I just wanted to share the photo from our developer Discord posted that night. πŸ˜‚

Oh, the daily woes of #gamedev.

There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback