3 years ago

lovely showdown?




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it turns out you don't even need a custom script to detect the height of an enemy battler's sprite

the more you know

so is mad dog the most evil brad-allied character in the game now?

really though, why did gordy golden have a bunch of barrel bros and guys dropping concrete blocks hanging in his base? did he negotiate an agreement with the barrel people to share their territory? are the guys dropping blocks to look busy?

A proof of concept

rampaging minotaur's animation looks cool, i just wish it was properly attached to cyclops instead of being exclusive to his route, he should have received support-based moves instead to further contrast him with lanks

The normal route for the 2nd demo has started playesting. And although the Rod Route is still a tad incomplete, safe to say...

WE'RE IN THE HOMESTRETCH!!!

made a comment on a post asking what animal buddy armstrong was coded into

decided to draw it

rando if he had his mask on, but not his shoulderpads

*maskless for comparison

W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.

It's really important to me to make the characters engaging.

buddy armstrong if she had more family resemblance