The game is not canceled by any means. My efforts have just been focused solely on Wunderhause and inproving my writing (this means rewriting parts of Cleithrophobia's story as well, namely the bite of '83) and between that and my classes I have no time to work on stuff for my other projects. I still plan on releasing Cleithrophobia, FW64, Afterlife, NTF, and my other yet to be revealed games eventually, but I'm just too busy to work on meaningful things that aren't spoilers. My plan for Cleithrophobia specifically is to make the game, release it (alongside another secret thing for it that I have yet to reveal) and then start working on rewriting Cleithrophobia to something original a d start trying to make a live action film version of the backstory, most likely funded by me (but the dream is to get a studio or something to help me), and then release that film version, and pursue a career in game development and film (both of which within the horror genre).
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Demonstration of the spells and their effects :)!
Why walk when you can jump?
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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