Next up
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment
When your pony just starts talkin nonsense. 🦄💬
(This is a lowkey error message.)
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Joyance is Here to Welcome the New Year! 🥳
- art by SugarMorning⛅️
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)
It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
Take a look at all your Battle Gem Pony facts & figures on the Stats screen! (Here's a snapshot of what the menu looked like in 2015 vs now 📸)











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