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Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. πͺ¨ )
Experimenting with Lighting illusions using Tilemap layers. π‘#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to PokΓ©mon Gold & Silver...
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... π₯²
It's Officially ON!! π₯ #BattleGemPonies Welcomes in the Year of the Fire Horse!π₯ππ₯
Aw, c'mon! We're missing out on Nintendo eShop's Horse Game sale too... π€¦π½ This week's sales would've been legendary for us. Life changing!
Funniest Bug of the Week πͺ²
(no further context will be provided)
When you defeat a shiny, glimmering, uniquely colored pony in the wild, it drops a special item that allows you to change the color of any single pony you choose...











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