Next up
This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday
There are SO many ponies in this Professor intro cutscene ๐ #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! ๐ด๐
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity
Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
Experimenting with Lighting illusions using Tilemap layers. ๐ก#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...
Well, this household certainly got a little prettier over time. ๐ต (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart
We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity











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