2 years ago

Made a new christmas render with the characters from #BATIM. Festive! I made one last year so I've decided to keep up my little trend. I have a lot of fun making these. See you next year haha :D #Bendy #Joltidays #Christmas #SFM #SourceFilmMaker




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Modelled this coke can, Took a while with the uv texturing and unwrapping but I'm pretty happy with it. I gave up making the top look nice so I just added a separate model for the tab

I'm currently doing a game development course, taking a chance with #unity is pretty interesting considering I abandoned it a long time ago. I made this environment as like the inside of some transport space ship or something idk, give me any opinions

lookin good

join the dark puddles.

more development, coming along nicely. I've got ambitions for what I want to do next but the tutoring part of my course ends tomorrow and i'm busy all weekend. Deadline is this upcoming monday. Maybe potentially in the future I'll add more to this game

more and more updates, coming along pretty nicely. I've still got a lot of work to go and not much time but. Here's hoping my ambitions become reality and I get some good marks for this assessment!! Once its finished I'll publish it on here for you guys

Errr I haven't really posted much here, I'm trying I swear. I'm learning to do much better and accurate ps1/psx style low poly models as that's the design I'd like this game to be in. I'm following a couple tutorials. Here's what I've made.

so I accidentally made the game look flipping amazing

literally look at these screenshots

my cpu is dead because of how many material editors I had open lol :(

fullscreen for best view

EDIT: HOLY DAMN THANKS FOR THE FEATURE IN THE BATIM AND UE4 COMMUNITY

le traffic cone