Game
PersoNO 0
7 years ago

Major Changes to the Game's UI


I’m pleased to announce that PersoNO 0 now has all of its main story events and cutscenes finished! However, there’s still quite a lot of stuff left to be done before the game’s ready to be released. I still need to work on making all the social links, balancing out the gameplay, playtesting it, adding a bunch of finishing touches etc.

I decided the first major change I’d make would be redesigning the game’s menus to be slightly more original and interesting looking. The old menus were boring-looking stock RPG Maker ones, but now I’ve added a bit more spice to them with the help of some scripts since I myself am incompetent at coding.

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But changes to the base menus are not all! I’ve also finally added a menu for social links and social attributes! Two menus that were noticeably absent from the first PersoNO, with the latter simply being a pathetic little textbox with some numbers that would pop up at the bottom of the screen when you pressed Q…

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The original PersoNO’s virgin social stats “menu” compared to PersoNO 0’s…

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CHAD social stats menu.

And for the first PersoNO I didn’t even bother having a social links menu, but I finally decided to bother having one for this game.

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So that’s pretty much all of what’s been going on with development recently. Will try to keep updated. Stay tuned for more updates if you want.

BONUS: My first experiments with trying to edit the menu and kiiinda fucking it up…

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