I’m getting pretty close to having this project in a state where I feel like it’s ready to share. You can add a bunch of actions to click on. I feel like the dailies system can wait till 0.2.0 and deserves the care of taking time to do it right. The battle system is pretty close to done. Well done enough. I’ll want to add stuff like animations and more sentence options.
so because it’s possible for your character to lose a battle in my Idle Tasks game which also can’t ever be an ending because the whole battle system is just a bit of fun to reward you for tracking daily activities….. it becomes important to justify the continued story of your avatar.
which is to be told in randomly selected sentences….. and so i’ll need to have a set of sentences that are valid for the player is dead…. basically explaining why you bounce back from death…
so i’m thinking some sentences about reincarnating…. things like “Death is not the end.”…. and “yeah, we all die. but life goes on.”….. as well as silly things like “$player respawns( into this never ending hell called life).”
i mean…. i think this project has a lot of interesting potential in just the writing for the dynamic storytelling….
because there’s some basic sentence types…. like getting an item, going to a different location, entering or exiting a battle with an enemy and battle actions that affect the health of the combatants…. oh and using items…. and of course just generic sentences that don’t affect any other game system…. which really this is what provides the most room for narrative development stuff….
i’ll probably add some more complex conditions for filtering sentences…. like linking them to a list of bools…. maybe a sentence type that requires a boolvariable to be true to run… and that can set another boolvariable to true…. or a list of some sort of sentence condition object that can hold any number of conditions and one for changing some other preconditions…… allowing for the development of story arcs…… things like you need to unlock different skills in a skill tree to access different abilities/sentences…
but at the same time it’s probably just as well that nothing is so important that you’d get lost if you missed it…. like you should just be able to read any segment of the adventure log and be amused.
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