

Map optimization. Lowered number of faces almost by twice. This is the cleanest version of the map structure.
Next up
Short video of the scene. Static animation
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Cooking something.
Whiskers Scene remade in PS1 style, dynamic short animation.
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Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Exercise reading guys, dont be like Kai Cenat :P Being able to read and write very well is a must :D
This is how i make animation loops usualy, maybe this is usefull for someone so feel free to ask about stuff <3
Previous work in debug

























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