

2 years ago
Map optimization. Lowered number of faces almost by twice. This is the cleanest version of the map structure.
Next up
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
Short video of the scene. Static animation
Previous work in debug
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Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Left to rot.
Came back from work to work in Blender again. What have you been modeling lately?
Cooking something.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
























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