2 years ago

Map optimization. Lowered number of faces almost by twice. This is the cleanest version of the map structure.




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Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA

Short video of the scene. Static animation

Previous work in debug

Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.

Left to rot.

Came back from work to work in Blender again. What have you been modeling lately?

Cooking something.

Maybe

just maybe i'll make a game with these guys

#fnaf #art #3dart #fnatl #fangame #blender

Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.