14 hours ago

maximum 55 fps for photon shaders, cool, my old pc probably would run it on 5 fps or smth even with the settings tweaking which btw i did for my new pc because otherwise it would run at 28-39, i think now it runs on at least 34-55 fps


Idc if y'all got better results, i'm just happy my new pc can even run shaders and have an vector made in turbowarp with billion objects and still doesn't lag.



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The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.

FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T

some render to test out blender on my new pc, ngl it looks fire, need to make the floor's texture different tho.

THE POINTS OF THE TRIANGLE ARE DONEEEEE, now i need to make the edges, then the faces of the triangle, which will be a nightmare

some changes

triangle edges test, at least i got a line still tho it's not the triangle's edges.

Bro i just changed it to cos pixel y / pixel x, and what the heck is this